- Bun venit pe GTA5-Mods.com. Mshark308 » PAYDAY 2 Dallas Mask. Aaaaaaaaaaaaaaaaaaaaaa i need a medic bag.
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Sep 3rd, 2013
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A pattern is an item for customizing masks in PAYDAY 2. If a pattern is used on a single mask, then it will be removed from the inventory. A pattern that is not part of a promotional bonus or achievement can only be obtained from card drops. Items without cost will be returned to your stash upon selling or storing the mask they've been used on. Dark gray is the primary color. Light gray is the.
- local player = managers.player:player_unit()
- -- Steam Achievements
- for id,_ inpairs(managers.achievment.achievments)do
- end
- if player then
- end
- -- Throwing Distance
- 'being',
- 'heavy',
- 'light',
- }
- for i, name inipairs(car_arr)do
- tweak_data.carry.types[ name ].throw_distance_multiplier =10.0
- for i=1,7do
- end
- -- Weapon Mods
- NewRaycastWeaponBase._get_spread =function(self)return0end
- NewRaycastWeaponBase.recoil_multiplier =function(self)return0end
- NewRaycastWeaponBase.reload_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.fire_rate_multiplier =function(self)return5000end
- PlayerStandard._get_swap_speed_multiplier =function(self)return5000end
- NewRaycastWeaponBase.damage_multiplier =function(self)return5000end
- BaseInteractionExt._has_required_upgrade =function(self)returntrueend
- BaseInteractionExt._has_required_deployable =function(self)returntrueend
- BaseInteractionExt._get_timer =function(self)return0end
- BaseInteractionExt.can_interact =function(self, player)returntrueend
- -- Infinite Ammo Clip
- _fireWep = NewRaycastWeaponBase.fire
- function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- RaycastWeaponBase.ammo_info =function(self)
- self._ammo_remaining_in_clip =99999
- self._ammo_max =99999
- return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
- BlackMarketGui.get_weapon_ammo_info =function(self, weapon_id, comparision_data)
- end
- -- Money and Level
- managers.skilltree:_set_points(9999)
- managers.money:_set_offshore(9999)
- -- Infinite Saw
- _fireSaw = SawWeaponBase.fire
- function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
- if managers.player:player_unit() self._setup.user_unit then
- end
- ifnot _rmSpecial then
- end
- ifnot _rmEquipment then
- end
- function PlayerManager:remove_equipment( equipment_id )end
- -- Infinite Equipment (Not Host)
- function PlayerManager:remove_equipment_possession( peer_id, equipment )end
- -- Debug Menu
- managers.menu:set_debug_menu_enabled(true)
- local wep_arr ={
- 'new_m4','glock_17','mp9','r870','glock_18c','amcar','m16','olympic','ak74','akm','akmsu','saiga','ak5','aug','g36','p90','new_m14','deagle','new_mp5','colt_1911','mac10','serbu','huntsman','b92fs','new_raging_bull','saw'
- for i, name inipairs(wep_arr)do
- managers.upgrades:aquire(name)
- end
- -- Guards and Camera
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- function PlayerMovement:on_suspicion( observer_unit, status )end
- function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status )end
- function GroupAIStateBase:criminal_spotted( unit )end
- function GroupAIStateBase:report_aggression( unit )end
- function PlayerMovement:on_uncovered( enemy_unit )end
- function SecurityCamera:_sound_the_alarm( detected_unit )end
- function SecurityCamera:_set_suspicion_sound( suspicion_level )end
- function CopMovement:anim_clbk_police_called( unit )end
- function CopLogicArrest._upd_enemy_detection( data )end
- function CopLogicArrest._call_the_police( data, my_data, paniced )end
- function CopLogicIdle.on_alert( data, alert_data )end
- function CopLogicBase._get_logic_state_from_reaction( data, reaction )
- end
- function GroupAIStateBase:sync_event( event_id, blame_id )end
- function GroupAIStateBase:on_police_called( called_reason )end
- function GroupAIStateBase:on_police_weapons_hot( called_reason )end
- function GroupAIStateBase:on_gangster_weapons_hot( called_reason )end
- function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback )end
- function GroupAIStateBase:_clbk_switch_enemies_to_not_cool()end
- -- Player Mods
- PlayerStandard._get_walk_headbob =function(self)return0end
- PlayerStandard._can_stand =function(self)returntrueend
- PlayerManager.remove_equipment =function(self, equipment_id)end
- PlayerInventory.remove_selection =function(self, selection_index, instant)end
- PlayerManager.selected_equipment_deploy_timer =function(self)return0end
- PlayerManager.chk_minion_limit_reached =function(self)returnfalseend
- PlayerManager.spread_multiplier =function(self)return0end
- PlayerMovement.is_stamina_drained =function(self)returnfalseend
- PlayerStandard._can_run_directional =function(self)returntrueend
- -- Super Jump
- PlayerStandard._perform_jump =function(self, jump_vec)
- if self._running then
- end
- end
- -- Player Armor
- return Application:digest_value(100,false)
- managers.blackmarket:_setup_masks()
- for mask_id,_ inpairs(tweak_data.blackmarket.masks)do
- Global.blackmarket_manager.masks[mask_id].unlocked =true
- managers.blackmarket:add_to_inventory('normal','masks', mask_id,false)
- local player = managers.player:player_unit()
- player:base():replenish()
- -- Weapon Accessories, Color Palettes, and Mask Vinyls
- managers.lootdrop:debug_drop(1000,true, i )
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- End Mission
- game_state_machine:change_state_by_name('victoryscreen',{ num_winners =2, personal_win = alive( managers.player:player_unit())})
- -- Teleport Player
- function GameState:freeflight_drop_player( pos, rot )
- managers.player:warp_to( pos, rot )
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Loaded!'})
- managers.player:player_unit():character_damage():set_invulnerable(false)
- if _wSpread then
- _wSpread =nil
- NewRaycastWeaponBase.recoil_multiplier = _wRecoil
- end
- if _wReload then
- NewRaycastWeaponBase.reload_speed_multiplier = _wReload
- end
- if _wFireRate then
- NewRaycastWeaponBase.fire_rate_multiplier = _wFireRate
- end
- if _wSwap then
- PlayerStandard._get_swap_speed_multiplier = _wSwap
- end
- if _fireWep then
- _fireWep =nil
- SawWeaponBase.fire = _fireSaw
- end
- if _rmSpecial then
- _rmSpecial =nil
- PlayerManager.remove_equipment = _rmEquipment
- end
- if _rmEquipmentP then
- PlayerManager.remove_equipment_possession = _rmEquipmentP
- end
- -- Message On Screen
- managers.hud:show_hint({ text ='LUA Hack Unloaded!'})
- managers.crimenet._debug_mass_spawning =true
- managers.crimenet._presets ={}
- local t ={}
- local difficulty = tweak_data:index_to_difficulty( difficulty_id )
- table.insert(t,{ job_id ='ukrainian_job_prof', difficulty_id = difficulty_id, difficulty = difficulty })
- local j =0
- while(j < tweak_data.gui.crime_net.debug_options.mass_spawn_limit)do
- table.insert( managers.crimenet._presets, job_data )
- end
- -- Jobs ID's (Change Job ID to the Job you want)
- 'welcome_to_the_jungle_prof',
- 'framing_frame_prof',
- 'watchdogs_prof',
- 'alex_prof',
- 'firestarter_prof',
- 'ukrainian_job_prof',
- 'jewelry_store_prof',
- 'four_stores_prof',
- 'nightclub_prof',
- 'mallcrasher_prof',
- 'branchbank_deposit_prof',
- 'branchbank_cash_prof',
- 'branchbank_gold_prof',
- 'branchbank_prof'
The
[Link] by Atvaark (luckily bookmark this)
Payday 2 Bag Spawner Mod Spawner
Payday 2 Bag Spawner Mod 1.8
The [Link] of some cheats by me. (part 2 coming up, maybe)
this table can be used to:
1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)
3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
4. Modify inventory (Change Item, add item, etc)
5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Updated 04/05/2020 (sorry, just checked the GitHub page):Changelog
this table can be used to:
1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)
3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
4. Modify inventory (Change Item, add item, etc)
5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Updated 04/05/2020 (sorry, just checked the GitHub page):Changelog
[Link] by Atvaark (luckily bookmark this)
this table can be used to:
1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)
3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
4. Modify inventory (Change Item, add item, etc)
5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Updated 04/05/2020 (sorry, just checked the GitHub page):Changelog
Payday 2 Bag Spawner Mod Spawner
Payday 2 Bag Spawner Mod 1.8
The [Link] of some cheats by me. (part 2 coming up, maybe)this table can be used to:
1. add effect (spell missile, Movesets, and action speed) to your attacks by the help of pointers
2. customize your currently equipped weapons and armor ( stance, damage, durability, block percentage, effects)
3. Edit your enemy (ex: make it stagger everytime you hit it), your move speed, jump height, etc
4. Modify inventory (Change Item, add item, etc)
5. added effect and movesets can be applied to a script (still don't know how to, but Atvaark already make Heihachi movesets for fist weapon)
6. A lot of tweaking scripts (Ghost mode, no stagger, immune to all debuff, etc)
7. Resurrect a NPC (This never works for me, maybe I was doing it wrong, back up your save before killing an NPC)
Updated 04/05/2020 (sorry, just checked the GitHub page):Changelog
-Added HP Min Offset
-Added 'Replenishment [Phantom Color]' from previous tables versions (not made by me)
-Mapped some offsets for easier reading
-Added offset +74 (Parry Multiplier) under [Equipped Weapon]
-Added WeaponTypeParam Helper
-Added ChrNetworkPhantom Helper
-Added 'Replenishment [Phantom Color]' from previous tables versions (not made by me)
-Mapped some offsets for easier reading
-Added offset +74 (Parry Multiplier) under [Equipped Weapon]
-Added WeaponTypeParam Helper
-Added ChrNetworkPhantom Helper
Payday 2 Body Bags Mod
How to use this cheat table?Payday 2 Bag Spawner Mod Curseforge
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1